

- Insurgency controller config driver#
- Insurgency controller config full#
- Insurgency controller config series#
bsp for internal bug submissions.Ĭommands starting with letter "C" Command good to turn off on low endĪutomatically swaps the current weapon for the bug bait and back again. Number of frames to look at when figuring out peak frametimesĮnable/disable averages in the budget panel Number of pixels from the top side of the game screen to draw the budget panel Number of pixels from the left side of the game screen to draw the budget panel The lower the better as far as rendering overhead of the budget panel Number of samples to draw in the budget history window.


Number of frames to look at when figuring out average frametimes (If developer = 1, shows red cross when health is zero or 1) Takes a snapshot of a particular frame in a time demo. Uploads most recent benchmark stats to the Valve servers. Shows a dialog displaying the most recent benchmark results. Start moving player backward (button down) Stops the selected weapon's secondary attackĬommands starting with letter "B" Command Launches the selected weapon's secondary attack On at 5:31 PM, SpunkyWhiteDog said: I was able to change the mouse sensitivity accurately using Insurgency: Sandstorms. Stops the selected weapon's primary attack On at 4:17 PM, bambideluxe said: Thank you The FOV setting in this game is unfortunate - ultrawide screens get a much more limited effective FOV since its horizontal and bound to screen width. Launches the selected weapon's primary attack
Insurgency controller config driver#
To resume processing normally use 'ai_resume'Ĭhanges the density of air for drag computationsĪmount of stress in kg that would kill the airboat driver To complete the next task, use 'ai_step' again. NPCs will freeze after completing their current task. Nodes that are not visible from the selected node will be drawn in blue. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Toggles visibility display for the node that the player is looking at. Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Nodes that are not connected via the net graph from the selected node will be drawn in blue.īlue Hint is available for use Red Hint is currently being used by an NPC Orange Hint not being used by timed out Grey Hint has been disabledĭisplays the allowed hulls between each node for the currently selected hull type. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Toggles graph connection display for the node that the player is looking at. Green Ground movement Blue Jumping movement Cyan Flying movement Magenta Climbing movement Red Connection disabled Set how high AI bumps up ground walkers when checking stepsĭisplays the allowed connections between each node for the currently selected hull type. If NPC is stepping through tasks (see ai_step ) will resume normal processing. Green Ground node Cyan Air node Magenta Climb node Grey Node not available for selected hull size Orange Node currently locked Second call displays the nodes and their IDs. First call displays the nodes for the given network as green objects. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Currently selected hull size is written to the screen. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rateĬycles through the various hull sizes. Highlights what blocks (or is able to block) NPC line of sight.ĭebug the attempted connection between two nodesīypasses all AI logic routines and puts all NPCs into their idle animations. Show random expression decisions for NPCs. 3 Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 2 Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. Commands starting with letter "A" CommandĬlears bits set on nav links indicating link is unusableġ Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. To do this, enter the Tournament Pathway leading to/from the Battle Frontier and Roggan Town.Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working. Added a way to restore followers if they suddenly disappeared even after healing in the Battle Frontier, which caused the game to crash when trying to use Rock Climb.Fixed Red Card and Eject Button not triggering.

Insurgency controller config series#
Insurgency controller config full#
Pokémon Insurgence is a fan-made Pokémon Essentials based game with thousands of players! The game includes such features as new custom mega evolutions, An entire new region to explore and a full online trading system.
